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Warlock of the Great Old One in Dungeons & Dragons 5e

Volo's Guide to Monsters (5e)

Warlock of the Great Old One CR: 6

Small to Medium humanoid, any alignment
Armor Class: 15 (Mage Armor)
Hit Points: 91 (14d8 + 28) 14d8+28
Speed: 30 ft

STR

9 -1

DEX

16 +3

CON

15 +2

INT

12 +1

WIS

12 +1

CHA

18 +4

Saving Throws: Wisdom +4, Charisma +7
Skills: Arcana +4, History +4
Damage Resistances: Psychic
Senses: Darkvision 60', Passive Perception 11
Languages: Common, & any one language; telepathy 30 ft
Challenge Rating: 6 ( 2300 XP)
Proficiency Bonus: +3

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

  • At will: Detect Magic, Guidance, Levitate, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation
  • 1/day each: Arcane Gate, Detect Thoughts, True Seeing


  • Whispering Aura. At the start of each of the warlock's turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated.

    Actions

    Multiattack. The warlock makes two Dagger attacks.

    Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.

    Howling Void. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage & is frightened of the warlock until the start of the warlock's next turn. On a successful save, a creature takes half as much damage & isn't frightened.

    Suggested Environments

    Any Climate; Any Terrain


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