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Vampire Familiar in Dungeons & Dragons 5e

Monster Manual (5.5e)

Vampire Familiar CR: 3

Small to Medium humanoid, any evil alignment
Armor Class: 15 (Leather Armor +1)
Hit Points: 65 (10d8 + 20) 10d8+20
Speed: 30 ft

STR

17 +3

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

10 +0

CHA

14 +2

Saving Throws: Dexterity +5, Wisdom +2
Skills: Perception +4, Persuasion +4, Stealth +7
Damage Resistances: Necrotic
Condition Immunities: Charmed (except from its vampire master)
Senses: Darkvision 60', Passive Perception 14
Languages: Common, & any one language
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2
A vampire familiar provides a meal for a vampire spawn by Katerina Ladon

Vampiric Connection. While the familiar & its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, & the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Suggested Environments

Any Climate; Any Terrain


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