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Monster Manual (5.5e)

Tough (Thug) CR: 1/2

Small to Medium humanoid, any alignment
Armor Class: 12
Hit Points: 32 (5d8 + 10) 5d8+10
Speed: 30 ft

STR

15 +2

DEX

12 +1

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

11 +0

Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2
by Riccardo Moscatello

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft., one target. Hit: 6 (1d10 + 1) Piercing damage.

Suggested Environments

Any Climate; Any Terrain


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