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Monster Manual

Homunculus

Tiny construct, neutral
Armor Class: 13
Hit Points: 4
Speed: 20 ft , fly: 40 ft

STR

4 -3

DEX

15 +2

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

7 -2

Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60ft., Passive Perception 10
Languages: Understands Common plus one other language, but can't speak
Challenge Rating: 0 ( 10 XP)
Proficiency Bonus: +2

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and loyally serves its creator. A homunculus is reduced to inert material if its creator dies.   A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features table to inspire a homunculus’s form.
d8The Homunculus has features that are...
1 Bat-like with tattered wings
2 Made of soft metal and delicate gears
3 Marked with its creatore's symbol
4 Similar to those of a winged humanoid
5 Sprouting flowers and leaves
6 Suggestive of its creator's appearance
7 Underdeveloped and fleshy with beady eyes
8 Woven and patchwork, like a well-loved toy

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