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Monster Manual

Griffon CR: 2

Large monstrosity, unaligned
Armor Class: 12
Hit Points: 59
Speed: 30 ft , fly: 80 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

2 -4

WIS

13 +1

CHA

8 -1

Skills: Perception +5
Senses: Darkvision 60ft., Passive Perception 15
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Actions

Multiattack. The griffon makes two Rend attacks.   Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from both of the griffon’s front claws.

Griffons combine the features of raptors and big cats—most commonly eagles and lions—and possess the precision and ferocity of such predators. Rarer breeds of griffons have the features of condors and panthers, while others resemble hawks and tigers. Regardless of their appearances, griffons are often associated with royalty and are widely called the Masters of Animals.   Countless tales surround griffons. Roll on or choose a result from the Griffon Tales table to inspire stories about them.  
d6Legends claim that griffons...
1 Attack anything in the skies near their lairs.
2 Curse their killers. Those who slay a griffon face the enmity of all animals.
3 Lay eggs with remarkable healing properties.
4 Prefer the taste of horses over all other prey.
5 Serve the first creature they see after hatching.
6 Won't attack those with royal blood.

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