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Beezltuft CR: 1/2

Large wildling, livestock, unaligned
Armor Class: 13 (Natural Armor)
Hit Points: 34hp (4d10+12)
Speed: 50 ft

STR

18 +4

DEX

7 -2

CON

16 +3

INT

3 -4

WIS

12 +1

CHA

3 -4

Damage Resistances: Contusion, Laceration, Puncture
Senses:

passive Perception 13

Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Beezltuft's spellcasting ability is Wisdom. (Spell save DC 13, +3 to hit with spell attacks).


Innate Spellcasting. The Beezltuft can cast a variety of cantrips but they hold no control over what they are casting, when a Beezltuft casts a cantrip a d8 is rolled and this roll determines what cantrip they cast, the list of cantrips is as follows: 1: acid splash 2: fire bolt 3: poison spray 4: ray of frost 5: sacred flame 6: sapping sting 7: thorn whip 8: thunderclap

Charge. The Beezltuft can use their action to charge forward in a 30 ft. line, any creature within range must make a (DC 13) Dexterity saving throw. If a creature fails the saving throw they take (2d8+4) contusion damage and are knocked prone, and if a creature succeeds the saving throw they take half as much and avoid being knocked prone. The Beezltuft moves forward to the full length of the 30 ft. line unless it collides with a solid surface such as a wall.

Actions

Horns. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6+4) puncture damage.


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