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SRD (p.281)

Lemure

Medium fiend, lawful evil
Armor Class: 7
Hit Points: 13
Speed: 15 ft

STR

10 +0

DEX

5 -3

CON

11 +0

INT

1 -5

WIS

11 +0

CHA

3 -4

Damage Resistances: Cold
Damage Immunities: Fire, Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 120ft., Passive Percpetion 10
Languages: Understands Infernal but can't speak
Challenge Rating: 0 ( 10 XP)
Proficiency Bonus: +2

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment until they are promoted to a higher form of devil, most commonly an Imp.

A lemure resembles a molten mass of flesh with a vaguely humanoid head and torso. A permanent expression of anguish twists across its face, its feeble mouth babbling even though it can’t speak.

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