Curse of Strahd Page 241
Loathsome Limbs: Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1-8: One leg is severed from the zombie if it has any legs left. 9-16: One arm is severed if the zombie has any arms left. 17-20: The zombie is decapitated. If the zombie is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the zombie's initiative and has its own action and movement. A severed part has 8 AC. Any damage it takes is subtracted from the zombie's hit points. A severed leg is unable to attack and has a speed of 5 feet. A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage. Each time a zombie loses an arm, it loses a claw attack. If the head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it. The severed head has a movement speed of 0ft. It can make a bite attack, but only against a target in its space. The zombie's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it loses both arms, something something I'll finish this later.
Multiattack: The zombie makes 3 attacks: one with its bite and two with its claws. Bite: Melee Weapon Attack: +3 to hit, reach 5ft. one target. Hit: 3 piercing damage Claw: Melee Weapon Attack: +3 to hit, reach 5ft one target. Hit: 4 slashing damage.
Barrrrrrovia
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!