Charge. If Messi moves at least 20' straight toward a target & then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Guardian Bond. Messi can magically bond with one creature he can see, immediately after spending at least 1 hour with that creature. The bond lasts until Messi bonds with different creature or until the bonded creature dies. While bonded, the creature gains a +1 bonus to AC & saving throws.
Improved Critical. Messi's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Keen Hearing & Smell. Messi has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. Messi makes two Bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Second Wind (1/Day). Messi regains 11 (1d10 + 6) hit points.
Martial Role - Defender. Trigger: Messi sees a creature within 5' of him target another creature with an attack & the targeted creature isn't Messi. Response: Messi imposes disadvantage on the attack roll.
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