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Voices of the Wind in Dungeons & Dragons 5e

Voices of the Wind

After you began to master your craft of burial rites and were a respected keeper of death in your tribe, you began to hear whispers on the wind. Small, flitting things that were barely more than a word. Over time you realize the voices of the wind called you to important places: the risen corpse of an tribe member, the body of a long missing but beloved pet, or a grave struck by lightning during a storm that needed tending to. As time went on, you started following them out of habit, until one day the voices called you far into the distance. You spent half a day following them before realizing that when they said "far away," they meant into the not-desert. Whatever their reason, the voices of the wind have never lied to you, so you felt compelled to trust them, and follow them to another continent.   Guiding Voices: The voices on the wind are fickle, but helpful. Occasionally they will offer guidance towards a specific place or thing that they believe should be interacted with. All you have to do is follow.


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