Amina "Shimmer" Jawahir | NG | ||
Character Name | Alignment | ||
Sphere Sorcerer(Inheritor)/Sphere Wizard 3 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Nonbinary | 26 | ||
Gender | Age | ||
5'6" | 145lbs | ||
Height | Weight | ||
Black | Violet | ||
Hair | Eyes |
Lord Gillian | |
Player | |
Arshea | Osirion |
Deity | Homeland |
Impossible Bloodline | 7500/14000 (Slow) |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +1 | CON +1 | +0 | +1 | +0 |
Reflex | +4 | +1 | DEX +2 | +0 | +1 | +0 |
Will | +5 | +3 | WIS +0 | +0 | +2 | +0 |
+1 Will when within 30' of Indifferent or better animal
3+1/level past 3 HP from Familiar
Susceptible to animal-targeting harmful Mind-Controlling effects.
Cloak of Resistance +1
Sphere Checks:
Catastrophic: Lose 1 talent on Nat 1
Painful: DC 11 Fortitude or be Sickened/Nauseated for 1 round
Skilled: DC 18 Perform Oratory or lose caster level per 2 points of failure
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+4 | +2 | +2 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
14 | 10 | +2 | +0 | +2 | +0 | +0 |
Taldane(Common), Osiriani(Ethnic), Celestial(Intelligence), Draconic(Intelligence), Sylvan(Linguistics), Auran/Sussuran(Linguistics), Petran/Terran(Linguistics)
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +8 | (DEX) +2 | +3 | +3 | |
Bluff | +7 | (CHA) +4 | +0 | +3 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +4 | (CHA) +4 | +0 | +0 | |
Disguise | +11 | (CHA) +4 | +1 | +6 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +6 | (DEX) +2 | +1 | +3 | |
Heal | +9 | (WIS) +0 | +3 | +6 | |
Intimidate | +7 | (CHA) +4 | +0 | +3 | |
Knowledge: Arcana | +8 | (INT) +2 | +3 | +3 | |
Knowledge: Dungeoneering | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Planes | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Religion | +6 | (INT) +2 | +1 | +3 | |
Perception | +0 | (WIS) +0 | +0 | +0 | |
Ride | +6 | (DEX) +2 | +1 | +3 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Spellcraft* | +9 | (INT) +2 | +3 | +4 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +4 | (WIS) +0 | +1 | +3 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Use Magic Device* | +13 | (CHA) +4 | +3 | +6 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Craft: Metalsmithing | +18 | (CHA) +4 | +3 | +11 | |
Craft: Weaving | +18 | (CHA) +4 | +3 | +11 | |
Craft: Artistry | +18 | (CHA) +4 | +3 | +11 | |
Craft: Jewelry | +14 | (CHA) +4 | +3 | +7 | |
Handle Animal* | +15 | (CHA) +4 | +3 | +8 | |
Knowledge: Engineering | +6 | (INT) +2 | +1 | +3 | |
Knowledge: Geography | +8 | (INT) +2 | +3 | +3 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Linguistics* | +11 | (INT) +2 | +3 | +6 | |
Perform: Oratory | +15 | (CHA) +4 | +3 | +8 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Wild Empathy | +10 | (CHA) +4 | +3 | +3 |
Antihero Bonus Feat: Wilding
Level 1 Feat: Ooze Whisperer - May treat Oozes as Animals for purposes of spells and animal-specific abilities. Wild Empathy treats Oozes as Animals at -4.
Level 3 Feat: Druidic Decoder
Origin Talent(Level 1 Bonus): Quick on the Pickup(Potent) - +1 Skill Rank in addition to Non-Skill Rank FCB(Currently 3/6 Bonus Feat)
Origin - Specialized Training: Skill Focus(Heal)
Drawback Bonus Feat: Additional Traits(Resourceful, Animal Friend)
Bonus Feat(Replaces Scribe Scrolls): Additional Traits(Vermin Driver, Wild Domesticator)
Bonus Feat(Replaces Craft Wondrous): Eldritch Heritage - Celestial
Caster Bonus Feat: (Improved) Cantrips
Oath Bonus Feat: Toughness/Endurance/Diehard
Martial Bonus Feats: Dragon/Zodiac Tattoos
Inheritor Bonus Feat: Bloodline Prowess(Bloodline Power with 3+Charisma/Day becomes At-Will)
Custom Origin Human
Build Points: 20+10(Custom Origin) - +4 Dex, +2 Con, +4 Int, +1 Wis, +8 Cha
Origin Talent: Specialized Training(Skill Focus: Heal)
Origin Talent: Skill Familiarity(Auxiliary/Utility) - +2 Craft(Weaving/Metalsmithing)
Origin Talent: Overflowing Energies(Obvious Energies - Witchmarked to gain 1+1 max SP/4 levels)
Origin Talent: Skill Familiarity(Auxiliary) - +2 Handle Animal, Craft(Artistry)
Origin Talent: Utility Training(Utility) - Craftsman(Jewelry)
Essence Talent Variant: Partial Construction - Owing to the unstable nature of her magic, Shimmer's body is gradually transforming into magical amethyst from the inside out. While she's healed by effects that can repair objects or constructs, she is considered to be made of crystalline material for relevant effects.
Oaths: Candor, Honor(General), Loyalty(To Arshea), Forbidden Knowledge(Instinctive Defiance - DC 14 Will to avoid aggression when commanded or ordered)
Oath Boons(4 Points): Skilled(Heal), Skill Superiority(Perform(Oratory)), Bonus Feats; 2 - Toughness, 6 - Planar Infusion(Nirvana), 10 - Improved Planar Infusion(Nirvana), 14 - Greater Planar Infusion(Nirvana), 18 - Champion of Grace
Voices of Solid Things(Regional, Witchmarket) - Add Charisma instead of Intelligence to Craft.
Spark of Creation(Magic) - +1 to Craft and Spellcraft, 5% discount on magic crafting
Resourceful(Campaign) - Make 50% more progress when crafting magic items
Animal Friend(Race) - +1 Will when within 30' of indifferent animal, Handle Animal is a class skill
Finding Haleen(Campaign) - Gain +1 Skill Rank and Hit Point in addition to Favored Class Bonus.
Savant(Social) - Gain +2 bonus to Perform(Oratory), and it becomes a class skill
Vermin Driver(Race) - Able to train Vermin(as 1-int animals) with Handle Animals
Wild Domesticator(Race) - +2 Handle Animals and can train one additional trick, Handle Animals is a class skill
Mark of Slavery(Drawback) - Upon failing a skill check, -2 on all checks before end of turn, unless retrying check.
Anxious(Drawback) - Assumed to be whispering unless otherwise stated, speaks slowly, -2 Diplomacy
Blatant(Major Drawback) - -2 to Bluff, Disguise, and Stealth. Unable to take 10 in these skills.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dragon Strike | +3 | x2 | B/P/S | Melee | --- | 1d4 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Zodiac Tattoos | +4 | Unarmored | 0 | 0 | 23.2lbs | None |
Casting Tradition :
Caster Level: 3
MSB: +3
MSD: 13
Concentration:+7
Tradition Name: Potentiality-Shaping
Magic Type: Arcane
Casting Ability Modifier: Charisma(+4)
Drawbacks(9):Catastrophic Failure, Emotional Casting, Painful Casting, Skilled Casting(Perform: Oratory), Unstable Storage, Substantial Magic, Verbal Casting
Boons(2): Metamagic Expert, Overcharge
Sphere-Specific Drawbacks: Bender(Extradimensional Storage), Constructor(Animate Object), Limited Creation(Altering Burst), Light Focus(Style), Limited Nature(Purify Nature), Lycanthropic(Lingering Transformation), Material Mimic(Larger Creation),Touch of Light(Everglow)
Spheres/Talents:
Sphere Name - Creation
DC: 14
Sphere Drawbacks: Limited Creation(Can only Alter objects), Material Mimic(Must be in physical contact with material sample to Alter objects made from it)
Talents: Expanded Materials(Misc Soft Materials(<5 Hardness), Ice, Glass, Stone - No Flesh/Bone), Forge, Larger Creation(Bonus), Altering Burst(Bonus)
Basic Talents: Destroy, Repair
Reference Tables: http://spheresofpower.wikidot.com/creation
Sphere Name - Nature(Focus Sphere +1, Specialization)
DC: 15
Package: Metal, Plants, Earth
Sphere Drawback: Limited Nature(Only receive one base package Geomancy, Bonus Talent: Purify Nature)
Reference Table: http://spheresofpower.wikidot.com/nature#toc4
Talents: Extra Package(Earth, Metal), Purify Nature(Bonus), Create Nature(Level 2), Metal Master(Level 3)
Basic Talents: Earth Package(Bury, Dust Storm, Tremor), Metal Package(Magnetize, Recover Ore(Copper, Tin, Bronze, Brass, Iron, Steel, Lead), Reforge), Plant Package(Harvest)
Sphere Name - Light
DC: 14
Sphere Drawback: Touch of Light(Can only use Glow through touch - Everglow), Light Focus(Can not use Lenses - Style)
Talents: Glow, Everglow(Bonus), Style(Bonus)
Spell Points: 18 (Charisma x2+1/level(Wizard)+1/level(Sorcerer)+1/level(Tradition)+1+1/4 levels(Feat))
Martial Spheres:
Martial Tradition - Tattooed Warrior
Enhancement Sphere - Unarmed Training, Unarmored Training
Bonus Feats - Dragon/Zodiac Tattoos
Sphere Name: Open Hand(Inheritor 3)
BAB +2
Damage: 1d4
Drawback: Savage Combatant
Talents: Tear Flesh - Deal 1 Bleed damage and reduce nat Armor by 1, deal B/P/S damage with Unarmed strikes
Sphere Name: Beastmastery (Inheritor 1)
Handle Animals 3
Talents: Handle Animals(Package), Broad Skills(Inheritor 2)
As Shimmer's overall theme is that of a demiurge, almost all of her talents(18 Advanced talents alone!) will be devoted to creating materials and eventually a demiplane via Creation/Nature/Warp spheres. The ultimate goal is a crafter-dedicated character that can produce mundane objects from any material - natural or otherwise - resulting in things like floating buildings, armor of pure force, literal lightsabers, creatures of living metal, et cetera.
Creation: Fabricate, Fleshcraft, Create Materials, Permanent Change, Mythical Material Maker, Material Body, Ooze Originator, State Shift, Sustenance, Plasma Projection
Nature: Living Steel, Materials of Legend
Warp: Create Demiplane, Planeshift, True Teleport, Teleport Structure
Beastmastery: Carry Companion, Lions and Wardrobes, Beast Tamer, Mass Tame, Enduring Control, Permanent Control, Mindless Mastery
Shield: Life's Shield, Perfect Redirection, Soul's Shield
Level
4: Lingering Light(Buy off Touch of Light)
5: Acidic Creation, Ooze Originator - Feat: Hard Light
6: Change Material - FCB Feat: Unorthodox Unarmed Training
7: Material Body, Plasma Production - Feats: Wondrous Wardrobe, Extra Magic Talent(Buy off Limited Creation)
8: Living Steel
9: Eternal Steel, Divided Creation - Feat: Alloy Creation
10: Altering Burst(Buy off Material Mimic)
11: Materials of Legend, Create Materials - FCB Bonus Utility: Sustenance
12: Permanent Change
13: Fabricate, Fleshcraft - Feat: Extra Magic Talent(Warp Sphere)
14: State Shift
15: Enhancement Sphere(Animate Object), Lighten - Feat: Floating Creation
16: Extradimensional Storage(Buy off Bender)
17: Extradimensional Room, Create Demiplane - Feat: World in Miniature
18: Unseeing Teleportation
19: Distant Teleport, True Teleportation
20: Planeshift
While they can't properly be considered equipment, Shimmer wears a pair of stiletto boots with reinforced steel heels that function as an improvised Punch Dagger.
Equipment Slots:
Head: Circlet of Persuasion
Shoulders: Cloak of Resistance +1
Ring 1: Ring of Protection +1
Feet: Jungle Boots
Talents: 1.5 Magic/level, 1Martial/level
Bloodline - Impossible
Bloodline Focus - Creation +1 Caster Level and gain Potent Alteration as a bonus talent
Disorienting Touch - As a melee touch attack, may inflict vertigo. This inflicts Sickened condition for 1 round per Sorcerer level(minimum 1). Additional applications only increase the duration. At-Will
Bloodline - Celestial
Heavenly Fire - Deal 1d4+1/2 levels(at -2) Divine damage vs Evil Creatures as Ray attack, or heal Good creatures for same 1/day - At-Will
Wild Empathy(Wilding) - As Druid - Affects Vermin, Plants, Oozes at -4
Mystic Heritage - May spend 1 SP to recover limited powers as Full-Round action
Martial Flexibility - May gain any eligible Combat Feat for 1 minute - 3+1/2 level/day
Sphere Specialization - Nature Sphere
Level 3 - Animal Companion - As per Druid of same level
Interacting with the natural world as much as possible, Shimmer travels with a pair of trained Ravens, a common Housecat, and a Falcon valet. She has a mule as a trained beast of burden. A Thylacine - a sort of saber-toothed marsupial resembling a cat - trails behind her entourage as well, trained as a guard creature. Each animal has been personally trained by Shimmer herself.
Fahd - A Thylacine purchased for 18 gold. Known Tricks: Attack, Defend, Down, Guard
Hadi - A Falcon Familiar with the Valet archetype
Marwan - An average Mule purchased for 8 gold. Known Tricks: Come, Work
Sadiq - A mundane tabby tomcat encountered in a Brevoy alley. Against all odds, it has managed to follow Shimmer everywhere despite being untrained.
Wahab and Wajid - A pair of Ravens bought for 2 gold each. Known Tricks: Come, Fetch, Steal, Seek, Sneak
Woya - A Roc animal companion that followed Hadi back one day.
Kananesgi - A giant spider that she had to wrestle into submission. It only has seven eyes.
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Woya
Medium N Animal(Charger)
Init +4, Senses: Low-Light Vision, Perception +7
-------------------------------Defense---------------------------------
AC: 22, Touch 15, Flat-Footed 17 (+5 Dex +7 Natural)
HP: 20(3d8)
Fort: +4
Reflex: +7
Will: +2
-------------------------------Offense----------------------------------
Speed: 20 ft, 80ft Fly(Average)
Melee: Talon x2 +7 (1d4+1), Bite +7 (1d6+1)
-------------------------------Statistics--------------------------------
Str 13 Dex 20 Con 9 Int 2 Wis 13 Cha 11
Feats: Armor Proficiency(Light/Medium),
BAB: +2 CMB: +7 CMD: 17
Special: Low-Light Vision, Unhindered by Medium armor or Medium Load, Max Dex Bonus +1/ACP -1 in Medium Armor
Skills: Escape Artist +11 Fly +11 Perception +7
Tricks(6+2 Bonus): Attack(All), Bombard, Deliver, Fetch, Seek, Down, Heel
Shimmer wears a Courtesan Outfit consisting of a diaphanous silk drape with an ecru color held up with break-away silver broaches inlaid with colorful gems suggesting a nymph dancing amongst bright flowers, and an elaborate silver-threaded black silk brocade Corset boned in ivory and trimmed in amethyst chips worth a total of 500 gold. She accessorizes with a set of silver wire-framed Spectacles set with amethyst lenses - worth five gold - and a pair of steel-heeled Stiletto Boots made from gatorskin worth ten gold, and a black silk shawl that functions as a Cloak of Resistance with convenient pockets sewn into its length for holding small objects. She also has an assortment of body piercings likewise worth five gold in total. On her left wrist is an elaborate silver-and-amethyst bangle, modeled after one worn by Arshae - this is a Holy Symbol worth one hundred gold.
She possesses a Backpack that she rarely wears, which contains the bulk of her worldly belongings: a Grooming Kit, a Shaving Kit, and a Collapsible Bathtub.
Inside another Backpack is a Bedroll, a Mess Kit and Iron Pot, ten Torches, five days of Trail Rations, and a Waterskin. Attached to this backpack is a Belt Pouch containing Flint and Steel, Ink, an Inkpen, and thirteen gold coins.
All of these containers are carried on the back of a Mule she trained herself and loaded with a Pack Saddle. Additionally, the mule's saddlepack contains tools for crafting Jewelry and Clothing, as well as for designing and applying Tattoos.
As an escaped slave, Shimmer has few societal connections. However, she has spent a few years traveling with the Witchmarket, and was born and raised as a merchant's child in Osirion before being captured by the Aspis Consortium and sold into slavery.
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