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Amina "Shimmer" Jawahir NG
Character Name Alignment
Sphere Sorcerer(Inheritor)/Sphere Wizard 3
Character Level
Human M
Race Size
Nonbinary 26
Gender Age
5'6" 145lbs
Height Weight
Black Violet
Hair Eyes
Lord Gillian
Player
Arshea Osirion
Deity Homeland
Impossible Bloodline 7500/14000 (Slow)
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
12 +1 N/A +1
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
11 +0 N/A +0
Cha
Charisma
18 +4 N/A +4
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
29
0
0
Initiative
Dex
Modifier
+2
+2
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
18
+4
+0
+2
Size
Natural
Deflection
Misc
+0
+1
+1
+0
Touch
14
Flat Footed
16
Flat Footed + Touch
12
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +1 CON +1 +0 +1 +0
Reflex +4 +1 DEX +2 +0 +1 +0
Will +5 +3 WIS +0 +0 +2 +0
Saving Throw Notes

+1 Will when within 30' of Indifferent or better animal
3+1/level past 3 HP from Familiar
Susceptible to animal-targeting harmful Mind-Controlling effects.
Cloak of Resistance +1

Sphere Checks:
Catastrophic: Lose 1 talent on Nat 1
Painful: DC 11 Fortitude or be Sickened/Nauseated for 1 round
Skilled: DC 18 Perform Oratory or lose caster level per 2 points of failure

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+4 +2 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
14 10 +2 +0 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft
-
-
-
-
-
Languages

Taldane(Common), Osiriani(Ethnic), Celestial(Intelligence), Draconic(Intelligence), Sylvan(Linguistics), Auran/Sussuran(Linguistics), Petran/Terran(Linguistics)

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +8 (DEX)  +2 +3 +3
Bluff +7 (CHA)  +4 +0 +3
Climb +0 (STR)  +0 +0 +0
Diplomacy +4 (CHA)  +4 +0 +0
Disguise +11 (CHA)  +4 +1 +6
Escape Artist +2 (DEX)  +2 +0 +0
Fly +6 (DEX)  +2 +1 +3
Heal +9 (WIS)  +0 +3 +6
Intimidate +7 (CHA)  +4 +0 +3
Knowledge: Arcana +8 (INT)  +2 +3 +3
Knowledge: Dungeoneering +6 (INT)  +2 +1 +3
Knowledge: Local +2 (INT)  +2 +0 +0
Knowledge: Nature +6 (INT)  +2 +1 +3
Knowledge: Planes +6 (INT)  +2 +1 +3
Knowledge: Religion +6 (INT)  +2 +1 +3
Perception +0 (WIS)  +0 +0 +0
Ride +6 (DEX)  +2 +1 +3
Sense Motive +0 (WIS)  +0 +0 +0
Spellcraft* +9 (INT)  +2 +3 +4
Stealth +2 (DEX)  +2 +0 +0
Survival +4 (WIS)  +0 +1 +3
Swim +0 (STR)  +0 +0 +0
Use Magic Device* +13 (CHA)  +4 +3 +6
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +2 (INT)  +2 +0 +0
Craft: Metalsmithing +18 (CHA)  +4 +3 +11
Craft: Weaving +18 (CHA)  +4 +3 +11
Craft: Artistry +18 (CHA)  +4 +3 +11
Craft: Jewelry +14 (CHA)  +4 +3 +7
Handle Animal* +15 (CHA)  +4 +3 +8
Knowledge: Engineering +6 (INT)  +2 +1 +3
Knowledge: Geography +8 (INT)  +2 +3 +3
Knowledge: History +2 (INT)  +2 +0 +0
Knowledge: Nobility +2 (INT)  +2 +0 +0
Linguistics* +11 (INT)  +2 +3 +6
Perform: Oratory +15 (CHA)  +4 +3 +8
Custom Skills
CS Skill Total AB Mod Ranks Misc
  Wild Empathy +10 (CHA)  +4 +3 +3

* only usable when trained (rank 1 and higher)
Skill Notes
Failing a skill check imposes a -2 to all other skills until the end of her turn.
Skill Ranks: 36 = 12/level = 2+2+Int(2)+2 Background+2 Setting+2 FCB/Level
Masterwork Tools: +2 Craft Jewelry
Skilled: +1 Craft(Jewelry)/level, All Skills become Class Skills
Skill Superiority: +2 Perform(Oratory) +1/2 level
Skill Familiarity: +2 Craft(Artistry/Metalsmithing/Weaving/Handle Animal)
FCB: +1 Hit Point/level, +2 Skill Point/level, +3/6 Bonus Feat
Martial Tradition: +1 Craft(Artistry)/level
Circlet of Persuasion: +3 Competence to Charisma-based skills

Crafting: x2 Mundane, +50% Magic, 5% Discount on Magic
Feats

Antihero Bonus Feat: Wilding
Level 1 Feat: Ooze Whisperer - May treat Oozes as Animals for purposes of spells and animal-specific abilities. Wild Empathy treats Oozes as Animals at -4.
Level 3 Feat: Druidic Decoder
Origin Talent(Level 1 Bonus): Quick on the Pickup(Potent) - +1 Skill Rank in addition to Non-Skill Rank FCB(Currently 3/6 Bonus Feat)
Origin - Specialized Training: Skill Focus(Heal)
Drawback Bonus Feat: Additional Traits(Resourceful, Animal Friend)
Bonus Feat(Replaces Scribe Scrolls): Additional Traits(Vermin Driver, Wild Domesticator)
Bonus Feat(Replaces Craft Wondrous): Eldritch Heritage - Celestial
Caster Bonus Feat: (Improved) Cantrips
Oath Bonus Feat: Toughness/Endurance/Diehard
Martial Bonus Feats: Dragon/Zodiac Tattoos
Inheritor Bonus Feat: Bloodline Prowess(Bloodline Power with 3+Charisma/Day becomes At-Will)

Special Abilities

Custom Origin Human
Build Points: 20+10(Custom Origin) - +4 Dex, +2 Con, +4 Int, +1 Wis, +8 Cha
Origin Talent: Specialized Training(Skill Focus: Heal)
Origin Talent: Skill Familiarity(Auxiliary/Utility) - +2 Craft(Weaving/Metalsmithing)
Origin Talent: Overflowing Energies(Obvious Energies - Witchmarked to gain 1+1 max SP/4 levels)
Origin Talent: Skill Familiarity(Auxiliary) - +2 Handle Animal, Craft(Artistry)
Origin Talent: Utility Training(Utility) - Craftsman(Jewelry)
Essence Talent Variant: Partial Construction - Owing to the unstable nature of her magic, Shimmer's body is gradually transforming into magical amethyst from the inside out. While she's healed by effects that can repair objects or constructs, she is considered to be made of crystalline material for relevant effects.

Oaths: Candor, Honor(General), Loyalty(To Arshea), Forbidden Knowledge(Instinctive Defiance - DC 14 Will to avoid aggression when commanded or ordered)
Oath Boons(4 Points): Skilled(Heal), Skill Superiority(Perform(Oratory)), Bonus Feats; 2 - Toughness, 6 - Planar Infusion(Nirvana), 10 - Improved Planar Infusion(Nirvana), 14 - Greater Planar Infusion(Nirvana), 18 - Champion of Grace

Traits

Voices of Solid Things(Regional, Witchmarket) - Add Charisma instead of Intelligence to Craft.
Spark of Creation(Magic) - +1 to Craft and Spellcraft, 5% discount on magic crafting
Resourceful(Campaign) - Make 50% more progress when crafting magic items
Animal Friend(Race) - +1 Will when within 30' of indifferent animal, Handle Animal is a class skill
Finding Haleen(Campaign) - Gain +1 Skill Rank and Hit Point in addition to Favored Class Bonus.
Savant(Social) - Gain +2 bonus to Perform(Oratory), and it becomes a class skill
Vermin Driver(Race) - Able to train Vermin(as 1-int animals) with Handle Animals
Wild Domesticator(Race) - +2 Handle Animals and can train one additional trick, Handle Animals is a class skill
Mark of Slavery(Drawback) - Upon failing a skill check, -2 on all checks before end of turn, unless retrying check.
Anxious(Drawback) - Assumed to be whispering unless otherwise stated, speaks slowly, -2 Diplomacy
Blatant(Major Drawback) - -2 to Bluff, Disguise, and Stealth. Unable to take 10 in these skills.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dragon Strike +3 x2 B/P/S Melee --- 1d4
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Zodiac Tattoos+4Unarmored0023.2lbsNone
Sphere Abilities

Casting Tradition :
Caster Level: 3
MSB: +3
MSD: 13
Concentration:+7
Tradition Name: Potentiality-Shaping
Magic Type: Arcane
Casting Ability Modifier: Charisma(+4)
Drawbacks(9):Catastrophic Failure, Emotional Casting, Painful Casting, Skilled Casting(Perform: Oratory), Unstable Storage, Substantial Magic, Verbal Casting
Boons(2): Metamagic Expert, Overcharge
Sphere-Specific Drawbacks: Bender(Extradimensional Storage), Constructor(Animate Object), Limited Creation(Altering Burst), Light Focus(Style), Limited Nature(Purify Nature), Lycanthropic(Lingering Transformation), Material Mimic(Larger Creation),Touch of Light(Everglow)

Spheres/Talents:
Sphere Name - Creation
DC: 14
Sphere Drawbacks: Limited Creation(Can only Alter objects), Material Mimic(Must be in physical contact with material sample to Alter objects made from it)
Talents: Expanded Materials(Misc Soft Materials(<5 Hardness), Ice, Glass, Stone - No Flesh/Bone), Forge, Larger Creation(Bonus), Altering Burst(Bonus)
Basic Talents: Destroy, Repair
Reference Tables: http://spheresofpower.wikidot.com/creation

Sphere Name - Nature(Focus Sphere +1, Specialization)
DC: 15
Package: Metal, Plants, Earth
Sphere Drawback: Limited Nature(Only receive one base package Geomancy, Bonus Talent: Purify Nature)
Reference Table: http://spheresofpower.wikidot.com/nature#toc4
Talents: Extra Package(Earth, Metal), Purify Nature(Bonus), Create Nature(Level 2), Metal Master(Level 3)
Basic Talents: Earth Package(Bury, Dust Storm, Tremor), Metal Package(Magnetize, Recover Ore(Copper, Tin, Bronze, Brass, Iron, Steel, Lead), Reforge), Plant Package(Harvest)

Sphere Name - Light
DC: 14
Sphere Drawback: Touch of Light(Can only use Glow through touch - Everglow), Light Focus(Can not use Lenses - Style)
Talents: Glow, Everglow(Bonus), Style(Bonus)

Spell Points: 18 (Charisma x2+1/level(Wizard)+1/level(Sorcerer)+1/level(Tradition)+1+1/4 levels(Feat))

Martial Spheres:
Martial Tradition - Tattooed Warrior
Enhancement Sphere - Unarmed Training, Unarmored Training
Bonus Feats - Dragon/Zodiac Tattoos

Sphere Name: Open Hand(Inheritor 3)
BAB +2
Damage: 1d4
Drawback: Savage Combatant
Talents: Tear Flesh - Deal 1 Bleed damage and reduce nat Armor by 1, deal B/P/S damage with Unarmed strikes

Sphere Name: Beastmastery (Inheritor 1)
Handle Animals 3
Talents: Handle Animals(Package), Broad Skills(Inheritor 2)

Talent Plan

As Shimmer's overall theme is that of a demiurge, almost all of her talents(18 Advanced talents alone!) will be devoted to creating materials and eventually a demiplane via Creation/Nature/Warp spheres. The ultimate goal is a crafter-dedicated character that can produce mundane objects from any material - natural or otherwise - resulting in things like floating buildings, armor of pure force, literal lightsabers, creatures of living metal, et cetera.

Creation: Fabricate, Fleshcraft, Create Materials, Permanent Change, Mythical Material Maker, Material Body, Ooze Originator, State Shift, Sustenance, Plasma Projection
Nature: Living Steel, Materials of Legend
Warp: Create Demiplane, Planeshift, True Teleport, Teleport Structure

Beastmastery: Carry Companion, Lions and Wardrobes, Beast Tamer, Mass Tame, Enduring Control, Permanent Control, Mindless Mastery

Shield: Life's Shield, Perfect Redirection, Soul's Shield

Level
4: Lingering Light(Buy off Touch of Light)
5: Acidic Creation, Ooze Originator - Feat: Hard Light
6: Change Material - FCB Feat: Unorthodox Unarmed Training
7: Material Body, Plasma Production - Feats: Wondrous Wardrobe, Extra Magic Talent(Buy off Limited Creation)
8: Living Steel
9: Eternal Steel, Divided Creation - Feat: Alloy Creation
10: Altering Burst(Buy off Material Mimic)
11: Materials of Legend, Create Materials - FCB Bonus Utility: Sustenance
12: Permanent Change
13: Fabricate, Fleshcraft - Feat: Extra Magic Talent(Warp Sphere)
14: State Shift
15: Enhancement Sphere(Animate Object), Lighten - Feat: Floating Creation
16: Extradimensional Storage(Buy off Bender)
17: Extradimensional Room, Create Demiplane - Feat: World in Miniature
18: Unseeing Teleportation
19: Distant Teleport, True Teleportation
20: Planeshift

Arms & Equipment

While they can't properly be considered equipment, Shimmer wears a pair of stiletto boots with reinforced steel heels that function as an improvised Punch Dagger.

Equipment Slots:
Head: Circlet of Persuasion
Shoulders: Cloak of Resistance +1
Ring 1: Ring of Protection +1
Feet: Jungle Boots

Class Features

Talents: 1.5 Magic/level, 1Martial/level

Bloodline - Impossible
Bloodline Focus - Creation +1 Caster Level and gain Potent Alteration as a bonus talent
Disorienting Touch - As a melee touch attack, may inflict vertigo. This inflicts Sickened condition for 1 round per Sorcerer level(minimum 1). Additional applications only increase the duration. At-Will
Bloodline - Celestial
Heavenly Fire - Deal 1d4+1/2 levels(at -2) Divine damage vs Evil Creatures as Ray attack, or heal Good creatures for same 1/day - At-Will
Wild Empathy(Wilding) - As Druid - Affects Vermin, Plants, Oozes at -4
Mystic Heritage - May spend 1 SP to recover limited powers as Full-Round action
Martial Flexibility - May gain any eligible Combat Feat for 1 minute - 3+1/2 level/day

Sphere Specialization - Nature Sphere
Level 3 - Animal Companion - As per Druid of same level

Creatures & Mounts

Interacting with the natural world as much as possible, Shimmer travels with a pair of trained Ravens, a common Housecat, and a Falcon valet. She has a mule as a trained beast of burden. A Thylacine - a sort of saber-toothed marsupial resembling a cat - trails behind her entourage as well, trained as a guard creature. Each animal has been personally trained by Shimmer herself.

Fahd - A Thylacine purchased for 18 gold. Known Tricks: Attack, Defend, Down, Guard
Hadi - A Falcon Familiar with the Valet archetype
Marwan - An average Mule purchased for 8 gold. Known Tricks: Come, Work
Sadiq - A mundane tabby tomcat encountered in a Brevoy alley. Against all odds, it has managed to follow Shimmer everywhere despite being untrained.
Wahab and Wajid - A pair of Ravens bought for 2 gold each. Known Tricks: Come, Fetch, Steal, Seek, Sneak
Woya - A Roc animal companion that followed Hadi back one day.
Kananesgi - A giant spider that she had to wrestle into submission. It only has seven eyes.

------------------------------------------------------------------------
Woya
Medium N Animal(Charger)
Init +4, Senses: Low-Light Vision, Perception +7
-------------------------------Defense---------------------------------
AC: 22, Touch 15, Flat-Footed 17 (+5 Dex +7 Natural)
HP: 20(3d8)
Fort: +4
Reflex: +7
Will: +2
-------------------------------Offense----------------------------------
Speed: 20 ft, 80ft Fly(Average)
Melee: Talon x2 +7 (1d4+1), Bite +7 (1d6+1)
-------------------------------Statistics--------------------------------
Str 13 Dex 20 Con 9 Int 2 Wis 13 Cha 11
Feats: Armor Proficiency(Light/Medium),
BAB: +2 CMB: +7 CMD: 17
Special: Low-Light Vision, Unhindered by Medium armor or Medium Load, Max Dex Bonus +1/ACP -1 in Medium Armor
Skills: Escape Artist +11 Fly +11 Perception +7
Tricks(6+2 Bonus): Attack(All), Bombard, Deliver, Fetch, Seek, Down, Heel

Possessions & Property

Shimmer wears a Courtesan Outfit consisting of a diaphanous silk drape with an ecru color held up with break-away silver broaches inlaid with colorful gems suggesting a nymph dancing amongst bright flowers, and an elaborate silver-threaded black silk brocade Corset boned in ivory and trimmed in amethyst chips worth a total of 500 gold. She accessorizes with a set of silver wire-framed Spectacles set with amethyst lenses - worth five gold - and a pair of steel-heeled Stiletto Boots made from gatorskin worth ten gold, and a black silk shawl that functions as a Cloak of Resistance with convenient pockets sewn into its length for holding small objects. She also has an assortment of body piercings likewise worth five gold in total. On her left wrist is an elaborate silver-and-amethyst bangle, modeled after one worn by Arshae - this is a Holy Symbol worth one hundred gold.

She possesses a Backpack that she rarely wears, which contains the bulk of her worldly belongings: a Grooming Kit, a Shaving Kit, and a Collapsible Bathtub.
Inside another Backpack is a Bedroll, a Mess Kit and Iron Pot, ten Torches, five days of Trail Rations, and a Waterskin. Attached to this backpack is a Belt Pouch containing Flint and Steel, Ink, an Inkpen, and thirteen gold coins.
All of these containers are carried on the back of a Mule she trained herself and loaded with a Pack Saddle. Additionally, the mule's saddlepack contains tools for crafting Jewelry and Clothing, as well as for designing and applying Tattoos.

Allies, Companions & Retinue

As an escaped slave, Shimmer has few societal connections. However, she has spent a few years traveling with the Witchmarket, and was born and raised as a merchant's child in Osirion before being captured by the Aspis Consortium and sold into slavery.

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Statblocks for companions, followers and other allies.

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Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lord Gillian.

System

Pathfinder 1e

Statblock Type

Character Sheet

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