Deem Leem's bag o' Stuff
Relentless Endurance. When reduced to 0 hit points, they drops to 1 hit point instead (but can't do this again until they finish a long rest).
Blood Rush. When the orq kills an enemy that can bleed, it gains 3 temp HP (but can't do this again until they finish a long rest).
Death Throes. When the Orq Magus is reduced to 0 HP, its flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 2d8 force damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 slashing damage. Siege Weapon
Handaxe. Ranged Weapon Attack: +4 to hit, range 30/40 ft., one target. Hit: 5 1d6+2 slashing damage. Siege Weapon
Necrotic Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 2d10 necrotic damage.
Spellcasting. The Orq Magus casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: enlarge/reduce, invisibility, stinking cloud, Burning Soul, Beyblade
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!