+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
-1 | Wisdom | |
+2 | Charisma |
+1 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+0 | Athletics | STR | |
+4 | Deception | CHA | |
+5 | History | INT | |
-1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT |
-1 | Medicine | WIS | |
+3 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
light hammer | +0 | STR | 1d4 | bludgeoning | |
light thrown (range 20/60) | |||||
light crossbow | +1 | DEX | 1d8+1 | piercing | |
light ranged (80/320) | |||||
quarter staff | +0 | STR | 1d6 | bludgeoning | |
versatile |
Common clothes, belt pouch, 7gold , homemade journal with 10 sheets of paper, Edwyns homemade quill,20 crossbow bolts, light hammer scale mail, quarter staff and light crossbow,small pot of glue. Hand axe.oil,whetstone,2 mysterious vial
Dungeoneer's pack
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 18
days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Forgery Kit
A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.
Thieves' tool
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Disguise kit
A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
thaumaturgy
common, thieves tool, forgery kit ,tinkers tool, smiths tool,disguise kit
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown |
Cost: 2 gp Weight: 2 lb
PHB
Weapon
Common
Versatile (1d8)Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning |
Cost: 2 sp
Weight: 4 lb
PHB
Weapon
Common
Ammunition, loading, two-handedType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 80/320 ft |
Cost: 25 gp
Weight: 5 lb
PHB, page 144
Armor Varies
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. The wearer has disadvantage on Stealth (Dexterity) checks.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 14 + Dex (Max 2) | YES |
Cost: 50 gp Weight: 45 lbs
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
0-level (Cantrip) Evocation
PHB pg 282
0-level (Cantrip) Transmutation
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
1-level Conjuration
1-level Abjuration
Tasha's Cauldron of Everything
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
D&D 5e SRD
Artisan Tool Common
This small box contains a variety of papers and parchments, pens and inks, seals and Sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to create a physical forgery of a document.
Weight: 5lb
Adventuring Gear Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 GP Weight: 61 1/2 lbs
Tool Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Cost: 25 gp Weight: 3 lb