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Captain Galloway in Dungeons & Dragons 5e

Captain Galloway CR: 8

Medium kin, fate, chaotic neutral
Armor Class: 17 (half plate)
Hit Points: 95hp (10d8+50)
Speed: 30 ft , swim: 20 ft

STR

13 +1

DEX

18 +4

CON

20 +5

INT

10 +0

WIS

15 +2

CHA

10 +0

Saving Throws: Constitution +8, Dexterity +7
Skills:

Acrobatics +7, Arcana +3, Athletics +5, Stealth Disadvantage, Water Vehicles +10

Damage Immunities: Poison
Condition Immunities: Poisoned, Charmed
Senses:

passive Perception 16

Languages: Common Parlance
Challenge Rating: 8 ( 3,900 XP)
Proficiency Bonus: +3

Captain Galloway is a 8th-level spellcaster. Their spellcasting ability is Wisdom (13 Aptitude, spell save DC 13, +5 to hit with spell attacks). Captain Galloway has the following spells equipped: • Cantrips (at will): eldritch blast, poison spray, sapping sting • 1st level: arms of hadar, compelled duel, ray of sickness • 2nd level: enlarge/reduce, invisibility • 3rd level: pulse wave, summon warrior spirit


Multiattack. Captain Galloway can make three attacks, two with their scimitar and one with their scimitar or hand crossbow. They can cast one spell.

Actions

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d6+4) laceration damage.

Hand Crossbow. Ranged Weapon Attack: +7 to hit, reach 30/120 ft., one target. Hit: (1d6+4) puncture damage.

Bonus Actions

Grapple. Captain Galloway can grapple a creature within 5 ft. of them, resisting this grapple requires a (DC 13) Dexterity save.


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