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Skulker CR: 1/4

Medium wildling, aquatic, unaligned
Armor Class: 14 (natural armor)
Hit Points: 17hp (3d8+3)
Speed: 15 ft , swim: 45 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

3 -4

WIS

14 +2

CHA

4 -3

Skills:

Perception +4, Stealth +4

Senses:

Darkvision 120 ft., passive Perception 14

Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Predatory Instinct. The skulker has advantage on Wisdom (Perception) checks against injured creatures.

Aquatic Hunter. The skulker has advantage on attack rolls against creatures when attacking in or from the water.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8+2) puncture damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or become grappled.


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