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Vuldune CR: 6

Medium anomaly, chaotic evil
Armor Class: 15 (natural armor)
Hit Points: 175hp (25d8+50)
Speed: , fly: 30 ft , can hover

STR

8 -1

DEX

16 +3

CON

14 +2

INT

18 +4

WIS

15 +2

CHA

9 -1

Skills:

Arcana +7, Insight +6, Perception +6, Stealth +6

Damage Vulnerabilities: Scorching
Damage Immunities: Void
Senses:

Truesight 60 ft., passive Perception 16

Languages: Common Parlance, Void Patter
Challenge Rating: 6 ( 2,300 XP)
Proficiency Bonus: +3

Entropic Presence. When a creature ends its turn within 5 ft. of the skuldune they must make a (DC 16) Wisdom saving throw, if a creature fails the saving throw they become vulnerable to void damage until the start of their next turn.

Feast. The Vuldune can attempt to eat a creature within 5 ft. of it by forcing the creature to make a (DC 16) Strength saving throw. If a creature fails the saving throw, the Vuldune deals (1d12+3) laceration damage to the creature and heals hp equal to the amount of damage dealt, the Vuldune also becomes vulnerable to all physical damage and double vulnerable to scorching damage until the start of its next turn. If a creature succeeds the saving throw, no damage is dealt and the Vuldune moves backwards 5 ft.

Actions

Multiattack. The skuldune makes three attacks: one with dead touch and two with scratch.

Dead Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: (3d6) void damage.

Scratch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6+3) laceration damage.


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