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Vemelion CR: 5

Large monstrosity, unaligned
Armor Class: 15
Hit Points: 90 (12d8+36) 12d8+36
Speed: 30 ft , fly: 30 ft , climb: 30 ft

STR

14 +2

DEX

16 +3

CON

16 +3

INT

5 -3

WIS

12 +1

CHA

7 -2

Skills:

Perception +4 1d20+4

Condition Immunities: Poisoned
Senses:

Darkvision 60 ft., Passive Perception 19

Challenge Rating: 5 ( 1 800 XP)
Proficiency Bonus: +3

Chameleon Eyes. The Vemelion has Advantage on Perception checks made to see.

Actions

Multiattack. The Vemelion makes two Wing Claw attacks.

Wing Claw. Melee Attack Roll: +5 1d20+5 , reach 5 ft. ft. Hit: 9 (2d6+ 2) 2d6+2 Slashing damage.

Tongue Lash. Melee Attack Roll: +6 1d20+6 , reach 30 ft. Hit: 14 (2d10+ 3) 2d10+3 Bludgeoning damage.

Spray Poison (Recharge 5-6 1d6 ). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 17 (4d6) 4d6 Poison damage and have the Poisoned condition for 1 minute. A Poisoned creature repeats the save at the end of each of it's turns, ending the effect on itself on a success. Success: Half damage only.

Legendary Actions

Legendary Action Uses: 2. Immediately after another creature's turn, the Vemelion can expend a use to take the following action. The Vemelion regains all expended uses at the start of each of its turns.

  • Spit Poison. Constitution Saving Throw: DC 14, each creature in a 5-foot-radius Sphere centered on a point the Vemelion can see within 60 feet. Failure: 7 (2d6) 2d6 Poison damage. Success: Half damage.


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