Eldritch Blast (Cantrip), Charm Person (Lvl 1), Blindness/Deafness (Lvl 2), Counterspell (Lvl 3), Confusion (Lvl 4).
Control Liquid. The Malth can utilize liquid to aid in combat.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 15 ft., two/one target. hit 2d8+2 bludgeoning damage. 3d8+2 Sting Melee Weapon Attack: +5 to hit, reach 5 ft., one target. hit 6d8+2 piercing damage. 4d8+3 Grapple. The Malth can Grapple any creature within a 50 ft radius of it. Liquid Pull. If the Malth Grapples a creature with a size of medium or less, it can use a bonus action to pull the creature closer to it.
The Malths appearance is that of a fleshy sphere with four very small tentacles that allow the Math to control liquid.
Caves, Underdark
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