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Torretta Sentinella in Dungeons & Dragons 5e

Torretta Sentinella CR: 1/2

Small bot (synthetic), unaligned
Armor Class: 13 (+1 Deflection)
Hit Points: 15 HP // 5 SP
Speed: 0 m

STR

4 -3

DEX

6 -2

CON

8 -1

INT

14 +2

WIS

12 +1

CHA

2 -4

Damage Vulnerabilities: Electrical
Damage Immunities: Necrotic, toxic, neural from non-informatic sources
Condition Immunities: Bleeding, paralyzed, poisoned, radiation poisoning,
Senses: Thermal vision, Vigilance 11
Challenge Rating: 1/2

The sentry turret has one of the following tech powers and can cast it innately. Each available power can be cast a definite amount of times per day. It has a power save DC of 10 and a power attack modifier of +2.   Colpo al Plasma (at will)
Colpo a Concussione (2/day)
Colpo Incendiario (2/day)
Cannone Flak (1/day)
Micro-missile (1/day)


Stationary: the sentry turret cannot move and has Disadvantage on Strength and Reflexes saving throws.

Actions

Auto railgun. Ranged weapon attack: +2 to hit, range 30/60 m, one target. Hit: 1d8+2 piercing   Special attacks. Once per turn, the sentry turret can make a burst fire special attack with the auto railgun (DC 10)


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