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The Broken King in Dungeons & Dragons 5e

The Broken King CR: 1

Medium to Medium animated debris / forgotten throne guardian / construct, unaligned
Armor Class: 11
Hit Points: 35 (6d8+8) 6d8+8
Speed: 20 ft

STR

16 +3

DEX

6 -2

CON

14 +2

INT

1 -5

WIS

10 +0

CHA

3 -4

Saving Throws: None
Damage Vulnerabilities: Thunder
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses:

Blindsight 10 ft., Passive Perception 10

Languages: None
Challenge Rating: 1 ( 200 XP)

Debris Form.
The Broken King is not one cohesive creature, but a scattered mess of animated stone and memory. When reduced to half HP, it loses 5 ft. of movement and its melee attacks become less accurate (−1 to hit), as it struggles to hold its form.

Forgotten Momentum.
If the Broken King moves 10 ft. in a straight line before attacking, it gains advantage on its next melee attack roll. It may use this once per round.

Shardfall (Recharge 5–6).
The Broken King stumbles and explodes outward, sending shards of statue in a 10-foot cone.
All creatures in the area must make a DC 12 Dexterity saving throw or take 1d4 piercing damage and be knocked prone.

Actions

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d8 + 2 bludgeoning damage.

On hit, the REG shouts: “S M A C K !” in voxelized letters.


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