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Homebrew

Panther

Medium beast, neutral
Armor Class: 13 + your proficiency bonus
Hit Points: 5 + five times your hunter level
Speed: 50 ft , climb: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

2 -4

WIS

14 +2

CHA

7 -2

Saving Throws: Dex + your proficiency bonus, Wis + your proficiency bonus
Skills: Perception +2, Stealth +4 + your proficiency bonus
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages you speak
Proficiency Bonus: uses Hunter's proficiency bonus

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be knocked prone.   Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Level 11+): The panther makes two attacks with its claws.   Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.Hit: 1d6 + your Wisdom modifier slashing damage. Damage increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.   Stealthy Ambusher (Level 5+): If the panther is hidden at the start of combat, its first attack deals an extra 1d6 damage.

Panthers are sleek, agile predators known for stalking prey in silence. Loyal and stealthy, they strike from the shadows and vanish into the underbrush.

Suggested Environments

Jungles, dense forests, and temperate mountain valleys.


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