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Warp Stalker

Large aberrant beast,
Armor Class: 15 + your proficiency bonus
Hit Points: 7 + seven times your hunter level
Speed: 40 ft , climb: 20 ft

STR

16 +3

DEX

15 +2

CON

14 +2

INT

6 -2

WIS

14 +2

CHA

10 +0

Saving Throws: Dex + your proficiency bonus, Wis + your proficiency bonus
Skills: Stealth +2 + your proficiency bonus, Perception +2 + your proficiency bonus
Damage Resistances: Psychic
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages you speak

Dimensional Blink. When the warp stalker takes damage, it can teleport up to 10 feet to an unoccupied space it can see as a reaction.   Phase Instinct (Level 13+): The warp stalker can become partially ethereal as a bonus action. Until the start of your next turn, it has resistance to all damage except force and psychic.

Actions

Multiattack (Level 11+): The warp stalker makes two rend attacks.   Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.Hit: 2d6 + your Wisdom modifier slashing damage. Damage increases to 3d6 at level 11, and 4d6 at level 17.   Void Pulse (Recharge 5–6): The warp stalker emits a pulse of planar energy in a 10-foot radius. Each creature other than you must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or take 4d6 psychic damage and be pushed 10 feet away.

Warp stalkers are interdimensional predators, phasing in and out of reality. Their blink-and-strike tactics and eerie resilience make them elusive and deadly companions.

Suggested Environments

Twisting nether rifts, arcane anomalies, and corrupted forests.


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