Remove these ads. Join the Worldbuilders Guild

Deep Magic Volume 1

Night Terrors

4-level Illusion

Casting Time: 1 action
Range/Area: 120ft.
Components: Verbal, Somatic, Material
Materials: a crow's eye
Duration: Concentration, 1 minute
Attack/Save: WIS Save
Damage/Effect: Control
You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s range. Every creature within 20 feet of that point becomes frightened until the start of your next turn and must make a successful Wisdom saving throw or become paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to being frightened are not affected by night terrors.
Available for: Sorcerer, Warlock, Wizard

Created by

tokranepo.

Statblock Type

Spell

Link/Embed