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Gummy-Guard CR: 2

Large to Large beast, ooze, unaligned
Armor Class: 12
Hit Points: 62 (5d10+12)
Speed: 30 ft

STR

18 +4

DEX

6 -2

CON

15 +2

INT

2 -4

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Cold
Damage Resistances: Nonmagical Bludgeoning, Piercing and Slashing, Fire
Damage Immunities: Lightning, Acid, Psychic, Poison, Thunder,
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses: Blindsight 50 ft. (Blind Beyond This Radius), passive Perception 8.
Languages: Can understand all language, but cannot speak.
Challenge Rating: 2
Proficiency Bonus: 0

Thunder-Stun. If the Gummy-Guard is hit by Thunder Damage it must make a DC 16 Constitution Saving Throw, on a failed save, it is stunned and must make the Saving Throw on each of its turns until it succeeds.

Actions

Psuedopaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.

Reactions

Splitting. When a Gummy-Guard that is Small or larger is subjected to Bludgeoning or slashing damage, it splits into two new Gummy-Guards if it has at least 2 hit points. Each new Gummy-Guard has hit points equal to half the original Gummy-Guards's, rounded down. New Gummy-Guards are one size smaller than the original Gummy-Guard.

Scientifically engineered to serve the purpose of guard without consuming resources, created to be loyal and unquestioning the Gummy-Guard was designed to have a certain amount of resilience whilst also being amusing.

Suggested Environments

Can be found in the castles, labs and other foul lairs of their dark masters.


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