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SRD (p.339)

Nightmare CR: 3

Large fiend, neutral evil
Armor Class: 13
Hit Points: 68
Speed: 60 ft , fly: 90 ft , can hover

STR

18 +4

DEX

15 +2

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

15 +2

Damage Immunities: Fire
Senses: Passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.   Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.   Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Nightmares resemble horses with flaming manes, burning hooves, and smoldering eyes. They terrorize weaker creatures and often ally with denizens of the Lower Planes in committing evil acts. These supernatural horses can innately travel between the Ethereal Plane and the Material Plane, and many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms.
Nightmares’ speed, resilience, and ability to gallop between planes of existence make them steeds coveted by evildoers. Roll on or choose a result from the Nightmare Riders table to inspire what might employ a nightmare steed.
 

Nightmare Riders

d6The Nightmare Carries...
1The champion or messenger of an evil deity.
2A group of joyriding Imps or Quasits.
3An innocent soul trapped on the wild Fiend.
4A lore-hunting Mage, Cultist, or Lich.
5A Night Hag herding larvae between planes.
6A wicked cavalier, such as a Death Knight, an Erinyes, an Incubus, or a Vampire.

Suggested Environments

Planar (Lower Planes)


Created by

tokranepo.

Statblock Type

Monster

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