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Monster Manual (p199)

Mage CR: 6

Medium humanoid, neutral
Armor Class: 15
Hit Points: 81
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

12 +1

CHA

11 +0

Skills: Arcana +6, History +6, Perception +4
Senses: Passive Perception 14
Languages: Common and any three languages
Challenge Rating: 6 ( 2300 XP)
Proficiency Bonus: +3

The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14)

At will: Detect MagicLightMage Armor (included in AC), Mage HandPrestidigitation

1/day: Cone of ColdFly

Actions

Multiattack. The mage makes three Arcane Burst attacks.   Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Mages are accomplished spellcasters whose lives have been shaped by magic. They can use their powers to defend or dominate other creatures, or they could focus on magical research and unlocking mystical secrets.

Mages

Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.  

Mage Roles

d10
The Mage Is...
1An astronomer who draws magic from stars.
2An author who writes about the occult.
3A magical engineer who creates wonders.
4An oracle who interprets omens.
5A prodigy with a remarkable magical heritage.
6A psion whose powers manifest as spells.
7A scholar investigating ancient lore.
8A soothsayer who advises rulers.
9A war mage who aids soldiers in battle.
10A witch who shares secret wisdom.

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