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Fredrick "Fred" Johansson in Dungeons & Dragons 5e

Homebrew

Fredrick "Fred" Johansson CR: 4

Medium humanoid (human), lawful neutral
Armor Class: 18 (Plate Armor)
Hit Points: 53 (7d8 + 21) 7d8+21
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

16 +3

INT

13 +1

WIS

12 +1

CHA

9 -1

Saving Throws: Strength +6, Constitution +6
Skills: Athletics +6, Insight +4, Perception +4, Persuasion +2; Tinker's Tools +3
Senses: Passive Perception
Languages: Common, Draconic
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +3

Action Surge (1/Short or Long Rest). On Fred's turn, he can take one additional action.

Actions

Multiattack.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5', one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100'/400', one target. Hit: 7 (1d10 + 2) piercing damage.

Bonus Actions

Second Wind (1/Short or Long Rest). Fred regains 10 (1d10 + 5) hit points.

Reactions

Interception. Trigger: When a creature Fred can see hits a target within 5' of him with an attack. Fred must be wielding a shield or a non-improvised weapon to use this feature. Response: Fred can reduce the damage the target takes by 8 (1d10 + 3).

Suggested Environments

Dread Domain of Mordent


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