+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+8 | Strength | |
+6 | Dexterity | |
+2 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+0 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+8 | Athletics | STR | |
+0 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
+0 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+0 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +8 | DEX | |||
range 60/120I | |||||
melee weapon | +8 | STR |
Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Favored Terrain: Forest. Mountain. Can choose a third at level 10.
When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Archery Fighting Style:
You gain a +2 Bonus to attack rolls you make with ranged weapons.
staff, hunting trap, trophy from an animal you killed, traveler's clothes, and a pouch, leather armor, two simple melee weapons, explorer's pack, longbow and a quiver of 20 arrows.
Orc, Elvish, Common, light armor, medium armor, shields, musical instrument
I have a lesson for every situation, drawn from observing nature.
The natural world is more important than all the constructs of civilization.
An injury to the unspoiled wilderness of my home is an injury to me.
I remember every insult I've received and nurse a silent resentment towards anyone who's ever wronged me.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.