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Thalis

7 Level (24000/34000 XP for level-up) Outlander, Hunter-gatherer Background Half-orc, half-elf Race / Species / Heritage Lawful Good Alignment
Ranger
Level 7
Hit Dice: 7/7
1d10+2 Class 1

STR
20
+5
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
10
+0
48
Hit Points
+6
Initiative (DEX)
10
Armor Class (AC)
+3
Prof. Bonus
30/60/0
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+7 Attack mod
WIS Ability
+1 Abi Mod
23 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+8 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+8 Athletics STR
+0 Deception CHA
+0 History INT
+1 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +8 DEX
 range 60/120I
melee weapon +8 STR
Attacks

Spell Book

Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Favored Terrain: Forest. Mountain. Can choose a third at level 10.


When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.


While traveling for an hour or more in your favored terrain, you gain the following benefits:



  1. Difficult terrain doesn't slow your group's travel.
  2. Your group can't become lost except by magical means
  3. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  4. If you are traveling alone, you can move stealthily at a normal pace.
  5. When you forage, you find twice as much food as you normally would.
  6. While tracking other creatures, you also learn their exact number, their size, and how long ago they passed through the area.


Archery Fighting Style:


You gain a +2 Bonus to attack rolls you make with ranged weapons.




Features & Traits

staff, hunting trap, trophy from an animal you killed, traveler's clothes, and a pouch, leather armor, two simple melee weapons, explorer's pack, longbow and a quiver of 20 arrows.





Equipment Copper: 23, Silver: 48, Electrum: 0, Gold: 100, Platinum: 0 Money

Orc, Elvish, Common, light armor, medium armor, shields, musical instrument





Languages & Proficiencies

I have a lesson for every situation, drawn from observing nature.





Personality Traits

The natural world is more important than all the constructs of civilization.





Ideals

An injury to the unspoiled wilderness of my home is an injury to me.





Bonds

I remember every insult I've received and nurse a silent resentment towards anyone who's ever wronged me.





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

Dustin Sanders.

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