+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+5 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+2 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+0 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+0 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+5 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Bastón | +2 | STR | 1d6 | Contundente | |
Versátil | |||||
Daga | +4 | DEX | 1d4+2 | Cortante | |
Finura, ligero, arrojadizo (20/60 pies). | |||||
Ballesta ligera | +4 | DEX | 1d8+2 | Perforante | |
Munición (80/320 pies), recarga, a dos manos | |||||
Bastón a dos manos | +2 | STR | 1d8 | Contundente | |
Versátil |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
At 1st level, you learn how to invest a spark of magic in objects that would otherwise be mundane. To use this ability, you must tinker’s tools, or other artisan’s tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: • The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. • Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. • The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. • A static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use the feature, though a single object can bear only one property at a time. The maximum number of objects you can affect with the feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Statblocks for your familiars, mounts etc.
TCE
Evasión. Si el homúnculo está sujeto a un efecto que le permite realizar una tirada de salvación de Destreza para recibir solo la mitad del daño, no recibe daño si la supera, y solo la mitad si falla. No puede usar este rasgo si está incapacitado.
Golpe de Fuerza. Ataque de arma a distancia: 1d20+5 , alcance 30 pies, un objetivo visible. Impacto: 1d4+2 de daño de fuerza.
Canaliza Magia. El homúnculo lanza un hechizo con alcance de toque. Debe estar a menos de 120 pies de ti.
Statblocks for race/species of the character.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hellish Resistance. You have resistance to fire damage. Legacy of Maladomini. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. Common, and Infernal.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.