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Slagmaw CR: 7

Huge monstrosity, unaligned
Armor Class: 16
Hit Points: 20d10+80
Speed: 40 ft , burrow: 40 ft , climb: 10 ft

STR

20 +5

DEX

10 +0

CON

18 +4

INT

2 -4

WIS

12 +1

CHA

5 -3

Saving Throws: STR +8, CON +7
Skills: Stealth +3 (while burrowed)
Damage Resistances: Fire, Bludgeoning from nonmagical attacks
Condition Immunities: Prone
Senses: Tremorsense 60 ft., Darkvision 60 ft., Passive Perception 11
Challenge Rating: 7 ( 2,900 XP)
Proficiency Bonus: +3

Lava Tunneler. Slagmaw ignores difficult terrain in molten or rocky environments and can burrow through solid rock, leaving behind scorched tunnels.   Eruption Burst (Recharge 5–6). When Slagmaw bursts from the ground, all creatures within 10 ft. must succeed on a DC 16 Dexterity saving throw or take 4d10 fire damage and be knocked prone.

Actions

Multiattack. Slagmaw makes two Slam attacks.   Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10+5 bludgeoning damage plus 1d8 fire damage.   Lava Spit (Recharge 6). Slagmaw spits a glob of lava at a point within 60 feet. All creatures in a 10-foot radius must make a DC 15 Dexterity saving throw, taking 6d8 fire damage on a failed save or half as much on a success.   Tunnel Crush (1/Day). Slagmaw slams into the ceiling, causing debris and molten rock to fall in a 20 ft. radius. Each creature must succeed on a DC 16 Dexterity save or take 4d10 bludgeoning damage and become restrained until freed (DC 14 STR check).

Legendary Actions

Burrow Shift. Slagmaw burrows up to 20 feet without provoking opportunity attacks.   Heat Pulse. All creatures within 10 ft. take 2d6 fire damage.   Molten Quake (Costs 2 Actions). Slagmaw causes the ground in a 15-foot radius to quake violently. Each creature must succeed on a DC 14 Strength saving throw or be knocked prone.

Lair Actions

On initiative count 20 (losing ties), Slagmaw can take a lair action:   Boiling Ground. A 10-ft. radius area becomes superheated. Creatures that start their turn there take 2d10 fire damage.

Slagmaw is a monstrous, lava-burrowing worm that tunnels through Ragefire Chasm, drawn to heat and vibrations. Its molten breath and tremor strikes collapse tunnels and roast prey in an instant. Where it digs, only fire and ruin follow.

Suggested Environments

Underground, Volcanic, Elemental Plane of Fire


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