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Lava Guard Gordoth in Dungeons & Dragons 5e

Lava Guard Gordoth CR: 8

Medium fiend (fel-corrupted orc) , lawful evil
Armor Class: 18
Hit Points: 19d10+76
Speed: 30 ft

STR

20 +5

DEX

12 +1

CON

18 +4

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: STR +8, CON +7, WIS +5
Skills: Intimidation +6, Athletics +8
Damage Resistances: Fire, Cold, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical weapons
Damage Immunities: Frightened, Poisoned
Condition Immunities: Poison
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Infernal, Orc
Challenge Rating: 8 ( 3,900 XP)
Proficiency Bonus: +3

Molten Armor. Any creature that hits Gordoth with a melee attack takes 2d6 fire damage.   Unyielding Fury. When reduced to 0 HP, Gordoth explodes in a wave of fel fire before dying. Each creature within 15 ft. must make a DC 16 Dexterity save or take 6d10 fire damage (half on success).   Legendary Resistance (2/Day). If Gordoth fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Gordoth makes two Felblade attacks.   Felblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10+5 slashing plus 1d8 fire damage.   Ground Slam (Recharge 5–6). Gordoth slams the ground, creating a shockwave in a 20-ft. radius. Each creature must succeed on a DC 16 Strength saving throw or take 4d8 bludgeoning damage and fall prone.   Call Infernal Flame (1/Day). Gordoth summons a wave of fel fire in a 30-ft. line that is 5 feet wide. All creatures in the line must make a DC 16 Dexterity saving throw or take 8d6 fire damage and be ignited (take 2d6 fire at the end of their next turn).

Legendary Actions

Command Fire. A patch of fire within 30 ft. flares up. Any creature in that area takes 2d6 fire damage.   Fel Step. Gordoth teleports up to 30 ft. to an unoccupied space he can see.   Felblade Slash (Costs 2 Actions). Gordoth makes one Felblade attack.

Lair Actions

On initiative count 20 (losing ties), Gordoth can take a lair action:  

  • Fel Flame Surge. A surge of green fire rolls across a 15-ft. cone. All creatures in the area must make a DC 15 DEX save or take 3d10 fire damage.

  • Lava Guard Gordoth was once a loyal enforcer of the Burning Blade, but after being consumed by fel fire and the rage of the Dark Shaman, he was transformed into a vessel of molten destruction. Encased in burning armor and wielding a fel-forged weapon, Gordoth’s will is to see Orgrimmar burn from below.

    Suggested Environments

    Dungeon, Cult Fortress, Molten Cavern


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