Heated Hide. When hit with a melee weapon attack, the attacker takes 1d4 fire damage. Pack Tactics. The flame hound has advantage on attack rolls against a creature if at least one of the hound’s allies is within 5 feet of the target and the ally isn’t incapacitated.
Fiery Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 piercing damage plus 1d6 fire damage. Ember Dash (Recharge 5–6). The hound moves up to its speed without provoking opportunity attacks and may make one Bite attack at the end of the movement.
Volcanic caves, Cult lairs, Elemental Fire realms
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