Tiny fiend (demon), 
      
      Armor Class: 
      Hit Points: 18 (4d4 + 8)  4d4+8 
      Speed: 
              30 ft
                                          
 
      
      
      
              Saving Throws: +5, Cha +4
                    Skills: Avoidance.
The imp takes half damage from effects that allow it to make a Dexterity saving throw to take only half damage, and no damage on a successful save.
 
Devoted Minion.
The imp shares its master's initiative and obeys verbal commands. If not commanded, it takes the Dodge action.
                          Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
                    Damage Immunities: poison
                    Condition Immunities: poisoned
                    Senses: darkvision 60 ft., passive Perception 10
                    Languages: understands Eredun and Common (via telepathy with master up to 120 ft.)
                          Proficiency Bonus: +2
           
    		
       
  
                  Actions
    Firebolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. (2d6 + 2) fire damage.
 
Flee (Recharge 5–6).
The imp turns invisible and teleports up to 60 feet to an unoccupied space it can see. This ability recharges on a short or long rest if not used in combat.
 
Singe Magic (1/day).
The imp targets one creature within 30 feet. That creature may immediately make a new saving throw to end one magical effect currently afflicting it (as if dispel magic were cast at 2nd level, affecting only one ongoing spell effect).