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Homebrew

Tide-Hound CR: 1

Medium beast, unaligned
Armor Class: 13 Natural Armor
Hit Points: 48 (7d8) + 14
Speed: 30 Feet , fly: 0 Feet , burrow: 0 Feet , swim: 50 Feet , climb: 0 Feet

STR

14 +2

DEX

16 +3

CON

14 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills:

Perception +3

Survival +4

Senses:

Darkdivision 60 Feet

Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: 2

Aquatic Form. The tide-hound can breathe both air and water. It has advantage on checks made to swim or maintain footing on slick surfaces.

Keen Scent. The tide-hound has advantage on Wisdom (Perception) checks that rely on smell, and it can track underwater blood trails or toxins.

Tide Howl (1/Short Rest). The tide-hound releases a resonant underwater call. All hostile creatures within 30 feet must succeed on a DC 12 Constitution saving throw or be deafened and have disadvantage on Stealth checks for 1 minute.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage.

Amphibious and fiercely loyal, Tide-Hounds are sacred beasts that patrol the reefs and shores of Taldozen. With sleek, water-repellent fur and webbed paws, they are bred for swimming and navigating both rocky coastlines and deep tide caves.

Suggested Environments

Rocky coastlines, tidal caves, cliffside shores


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