| A fairly typical bandit, stealthy with a propensity for backstabbing, ambushing, and deception. Will typically open fights with a surprise attack, even right in the middle of conversation if they think that they can gain an advantage by doing so. | |
| Perception | +11 |
| Skills | Stealth +8, Thievery +8, Deception+8, Acrobatics +7, Athletics +5 |
STR +2 , DEX +4 , CON +1 , INT +2 , WIS +3 , CHA +1 | |
| Items | Shortsword, Hand Crossbow (15 bolts), Studded Leather |
| AC | 18 |
| Saving Throws | Fort +5, Ref +11, Will +8 |
| HP | 28 |
| Speed | 25 ft |
| Melee | Short Sword +9 (Agile, Finesse, Versatile S), 1d6+3 Piercing |
| Ranged | Hand Crossbow +9, 1d6 Piercing |
| Special Abilities | - Sneak attack 1d6: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
- Surprise attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you. You're Next: Trigger: You reduce an enemy to 0 Hit Points After downing a foe, you menace another. Attempt to Demoralize a creature within 60 feet, with a +2 circumstance bonus. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!