Gothic Archolos
Multiattack
The guardsman can attack twice with its longsword or halberd.
Longsword
Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage.
Longsword (pommel strike) (1/short rest)
Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+3 bludgeoning damage and target has to succeed a WIS SAVE (DC 14) or cannot take Reactions and loses its DEX bonus to AC for 2 turns (Dazed) unless Helped.
Halberd
Melee weapon attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+3 slashing damage.
Heavy Crossbow
Ranged weapon attack: +6 to hit, range 100/400 ft., one target. Hit: 1d10+3 piercing damage.
Heavy Crossbow (braced) (1/short rest)
Spend 20 ft. of movement and roll dmg twice and take highest result.
Whistle
As a Bonus Action, the guard can call for nearby reinforcements who will arrive in 2 turns.
Second wind
As a Bonus Action, the guard can heal hitpoints once per Short Rest.
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