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Silas

3 Level (1125/2700 XP for level-up) Inventor Background Vulperan Race / Species / Heritage LG Alignment
Glass Weaver
Level 3
Hit Dice: 3/3
1d8+1 Class 1

STR
12
+1
DEX
13
+1
CON
13
+1
INT
16
+3
WIS
9
-1
CHA
8
-1
27
Hit Points
+1
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+1 Dexterity
+1 Constitution
+5 Intelligence
-1 Wisdom
+1 Charisma
saving throws
+1 Acrobatics DEX
-1 Animal Handling WIS
+5 Arcana INT
+1 Athletics STR
-1 Deception CHA
+5 History INT
-1 Insight WIS
-1 Intimidation CHA
+5 Investigation INT
skills
-1 Medicine WIS
+5 Nature INT
+1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+3 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Spear +3 DEX 1d6+1
Glass Arrow +5 INT 1d10
Attacks
Resilient:
Once a day, when brought to or below 0 hit points, you may roll a con save, DC 15. If you succeed, you are brought back to 1 hp, and may retain consciousness for 5 minutes if not brought below 0 hp once more. After being brought below 0 hp again, or passing five minutes, you become unconscious and take a point of exhaustion.

Reshape Glass:
At 1st level, as a bonus action, you can manipulate the shape of a mass of glass equal to a number of pounds equal to 10 times your proficiency bonus.

Command Glass:
Heavy crossbow stats

Animate Glass:
I get a little glass fren :D

GLASS BEAST Medium construct:
Armor Class 15 (natural armor)
Hit Points 2 + your Intelligence modifier + five times your character level (the Beast has a number of Hit Dice [d8s] equal to your Character level)
Speed 40 ft.
STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 4 (-3) WIS 10 (+0) CHA 6 (-2) Saving Throws Dex +1 plus PB, Con +2 plus PB
Skills Athletics +2 plus PB, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses Darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages Understands the languages you speak
Challenge - Proficiency Bonus (PB) equals your bonus
Vigilant - The defender can’t be surprised.
Melee Weapon Attack - your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Improved Command Glass:
At 3rd level, you can now command an amount of glass weighing up to a number of pounds equal to your proficiency bonus to return to your hand after being catapulted.

Features & Traits
set of common clothes, Tinker's Tools, a hammer, an hourglass, a magnifying glass, shield, Half-Plate

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Languages:
Vulperan

Proficiencies:
Mason's Tools, Tinker's tools, Light Armor, Medium Armor, Simple Weapons, Glass Blower's Tools,

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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