Small Neot, Assassin Rogue, Smuggler, Chaotic Neutral
A 15 year old (vis 43, +4 unaging years), 3'7 (1.09m), 35lbs (16kg) Neot man with long dark grey fur, beady black eyes and a long hairless tail. He wears extensive black leather armour with dark studs, a short black tunic, thin black pants, a pair of leather bracers and metal owl like goggles with blue lenses. He wields a dark wooden long bow with arcane text carved into it and a silver string.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 ft. of the creature and the ally isn't incapacitated. Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell. Plague Spreader. You have advantage on saving throws against poisons and diseases, any creature that has to make a saving throw against a disease or poison as a result of proximity to you has disadvantage on that save. Sneak Attack. You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. Assassinate. You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Skill Expert. Survival proficiency & Investigation expertise. Items. Bracers of Archery (A), Keen Longbow (A), Goggles of Night, Gloves of Thievery
Keen Longbow. Ranged Weapon Attack: +7 to hit, range 150/600ft. one target. Hit 10 (1d8+6) piercing damage. Critically hits on a roll of 19 or 20.
Cunning Action. Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Steady Aim. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.