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Fire Witherling in Dungeons & Dragons 5e

Fire Witherling

Medium undead, unaligned
Armor Class 14
Hit Points 75
Speed 30ft

STR
14 +2
DEX
12 +1
CON
12 +1
INT
5 -3
WIS
5 -3
CHA
5 -3

Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 Ft.
Languages Understands Gnoll
Challenge 1/2


Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Burning Bones. The witherling is wreathed in flames. If a melee attack is made against it, the attacker must make a DC 15 DEX save or take 2d6 fire damage. When reduced the 0 hit points, the witherling explodes in a burst of flame. Every creature within 30 ft must make a DC 15 DEX save, or take 2d8 fire damage. This explosion is canceled out if the creature is killed by radiant damage.


Actions

Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club. It then makes a fire attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: d4+2 piercing damage.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: d4+2 bludgeoning damage.

Fire. Ranged Weapon Attack: +3 to hit, reach 120 ft., one target. Hit: 2d10 fire damage.

Reactions

Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.


 

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