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Hutaakan

These jackal-headed rare Lupins adapted long ago to the rugged mountains of northern Garund. The hutaakans were allies of Ancient Osirion, and taught the pharaohs the secrets of embalming and mummification. Hutaakans were welcome in the courts of the ancient kings and frequently served as priests and court magicians. Since the fall of Ancient Osirion, the hutaakans have dwindled as well, with only a few clans now inhabiting ruined cities in the mountains. Yet they have kept the knowledge of old, and may be indispensable to those seeking the secrets of the pharaohs.

Hutaakans congregate in small clans of only a couple hundred at most, hunkering in the ruins of their ancestors, which they keep free of monsters and brigands (with limited success). They primarily worship Anubis and a jackal-headed aspect of Pharasma, as well as Isis, Osiris, and Nethys in lesser roles; a few degenerates have devoted themselves to Lamashtu or Set. Spellcasters of all kinds are valued in hutaakan society - priestly clerics, astrologer-oracles, bardic lorekeepers, wizardly mystics, and so on. The hutaakans are an insular people who do not welcome outsiders, and getting them to open up is no easy task.

ability score increase: +2 Dexterity, +2 Wisdom, -2 Strength
age:
Size: Medium
speed: 30 feet
Languages: Common, Lupin. Hutaakans with high Intelligence scores can choose from the following: Ancient Osirian, Celestial, Draconic, Dwarven, Gnoll, Kelish, and Infernal.
parent race: Feral Lupin
race features:

Darkvision: Hutaakans can see in the dark up to 60 feet.

Fell magic: Hutaakans gain +1 to the DC of any saving throws against necromancy spells that they cast. Hutakaans with a Wisdom score of 11 or higher also gain the following spell-like abilities: 1/day - bleedchill touchdetect poison, and touch of fatigue. The caster level for these effects is equal to the user's character level. The DC for these spell-like abilities is equal to 10 + the spell's level + the user's Wisdom modifier.

Hatred (shapechanger/shapeshifter/lycanthrope): Lupins receive a +1 bonus on attack rolls against humanoids with the shapechanger, shapeshifter, or lycanthrope subtype.

Natural armor: Hutaakans receive a +1 natural armor bonus.

Carrion sense: Hutaakans have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).

Stealthy: Hutaakans receive a +2 racial bonus on Stealth checks.


Created by

PharesBueller.

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