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Homebrew

Charlatan Spellcaster CR: 1

Medium humanoid, any non-good alignment
Armor Class: 12 (Mage Armor 15)
Hit Points: 33 6d8+6
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

16 +3

Saving Throws: Cha +5, Dex +4
Skills: Deception +7, Insight +2, Persuasion +5, Sleight of Hand +4, Performance +5
Senses: Passive Perception 10
Languages: Common, undercommon
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

The charlatan is a 3rd-level spellcaster. Their spellcasting ability is Charisma (spell save DC 13, +5 to hit). They require no material components.   1st level (4 slots): Disguise Self, Charm Person, Mage Armor, Dissonant Whispers 2nd level (2 slots): Mirror Image, Suggestion

At will: Prestidigitation, Minor Illusion, Vicious Mockery, Friends


Silver Tongue. When the charlatan makes a Deception or Persuasion check, they can roll a d6 and add it to the result (once per turn).   False Identity. The charlatan has a backup identity complete with forged papers, background story, and disguises. Anyone trying to uncover their true identity must succeed on a DC 14 Insight check.  

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 piercing damage.   Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 piercing damage.   Vicious Mockery. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.


Created by

Xanip.

Statblock Type

Monster

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