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Charlatan Spellcaster in Dungeons & Dragons 5e

Homebrew

Charlatan Spellcaster CR: 1

Medium humanoid, any non-good alignment
Armor Class: 12 (Mage Armor 15)
Hit Points: 33 6d8+6
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

16 +3

Saving Throws: Cha +5, Dex +4
Skills: Deception +7, Insight +2, Persuasion +5, Sleight of Hand +4, Performance +5
Senses: Passive Perception 10
Languages: Common, undercommon
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

The charlatan is a 3rd-level spellcaster. Their spellcasting ability is Charisma (spell save DC 13, +5 to hit). They require no material components.   1st level (4 slots): Disguise Self, Charm Person, Mage Armor, Dissonant Whispers 2nd level (2 slots): Mirror Image, Suggestion

At will: Prestidigitation, Minor Illusion, Vicious Mockery, Friends


Silver Tongue. When the charlatan makes a Deception or Persuasion check, they can roll a d6 and add it to the result (once per turn).   False Identity. The charlatan has a backup identity complete with forged papers, background story, and disguises. Anyone trying to uncover their true identity must succeed on a DC 14 Insight check.  

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 piercing damage.   Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 piercing damage.   Vicious Mockery. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.


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