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MM

Scout CR: 1/2

Medium humanoid, any alignment
Armor Class: 13 (Leather Armor)
Hit Points: 16 3d8+3
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

13 +1

CHA

11 +0

Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: Passive Perception 15
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.   Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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