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Beholder Zombie in Dungeons & Dragons 5e

Monster Manual 2014, Monster Manual 2025

Beholder Zombie CR: 5

Large undead, neutral evil
Armor Class: 15
Hit Points: 93 (11d10 + 33) 11d10+33
Speed: 0 ft , fly: 20 ft , can hover

STR

10 +0

DEX

8 -1

CON

16 +3

INT

3 -4

WIS

8 -1

CHA

5 -3

Saving Throws: Wisdom +2
Damage Immunities: Poison
Condition Immunities: Poisoned, Prone
Senses:

Darkvision 60', Passive Perception 9

Languages: Understands Deep Speech & Undercommon, but can't speak
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Multiattack. The zombie uses Eye Rays twice.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage.

Eye Rays. The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):

  • 1: Paralyzing Ray. Constitution Saving Throw: DC 14. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
  • 2: Fear Ray. Wisdom Saving Throw: DC 14. Failure: 13 (3d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.
  • 3: Enervation Ray. Constitution Saving Throw: DC 14. Failure: 10 (3d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.
  • 4: Disintegration Ray. Dexterity Saving Throw: DC 14. Failure: 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.

Suggested Environments

Underdark, Urban; Planar (Domains of Dread, Shadowfell)


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