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Monster Manual (5e) 2025

Zombie CR: 1/4

Small to Medium undead, neutral evil
Armor Class: 8
Hit Points: 15 (2d8 + 6) 2d8+6
Speed: 20 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses:

Darkvision 60', Passive Perception 8

Languages: Understands Common plus one other language but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2
by Conceptopolis

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Suggested Environments

Underdark, Urban; Planar (Domains of Dread, Shadowfell)


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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