Caimari

Stockier and more armored than other Lizardfolk, Caimari dwell in swampy river deltas and floodplains. They are known for their incredible bite force and powerful tails.

ability score increase: +2 Constitution, +1 Strength
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Medium
speed: 30 feet
Languages: Common, Draconic.
parent race: Lizardfolk
race features:

Swimming speed: Lizardfolk have a swimming speed of 30 feet.

Bite: Lizardfolk's fanged maw is a natural weapon, which they can use to make unarmed strikes. If they hit with it, they deal piercing damage equal to 1d6 + Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Powerful tail: As a bonus action, Caimari can make an unarmed tail strike. It deals 1d6 bludgeoning damage and forces the target to make a Strength saving throw (DC = 8 + proficiency bonus + Strength modifier) or be knocked prone. They can use this a number of times equal to their proficiency bonus per long rest.

Hold breath: Lizardfolk can hold their breath for up to 15 minutes at a time.

Natural armor: Lizardfolk have tough, scaly skin. When they aren't wearing armor, their AC is 13 + Dexterity modifier. They can use their natural armor to determine your AC if the armor they wear would leave them with a lower AC. A shield's benefits apply as normal while they use their natural armor.

Amphibious defense: When Caimari are in water or swamp terrain, they have advantage on Dexterity saving throws against effects they can see.

Aquatic camouflage: Caimari can attempt to hide even when only lightly obscured by mud, foliage, or murky water.


Created by

PharesBueller.

Statblock Type

Race/Species

Link/Embed