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Homebrew

Basilisk CR: 1

Medium amphibian, reptile, unaligned
Armor Class: 10
Hit Points: 22
Speed: 100 Feet , fly: 0 Feet , burrow: 5 Feet , swim: 70 Feet , climb: 15 Feet

STR

14 +2

DEX

17 +3

CON

10 +0

INT

3 -4

WIS

13 +1

CHA

6 -2

Skills:

Water walking: Can walk on water

Charge!: If it manages to cross 100 ft in a straight line to a target and hits with maul, the target must succeed on a DC 10 strength saving roll or be thrown to the ground, then the Basilisk can use disembowel as a bonus action

Damage Vulnerabilities: Piercing, Bludgeoning and Cold
Damage Resistances: Slash
Damage Immunities: None
Condition Immunities: None
Senses:

Can see things hiding under the water in a 50ft radius

Languages: None
Challenge Rating: 1 ( 100 XP)
Proficiency Bonus: +2

None

At will:

None

1/day:

None

2/day:

None

3/day:

None


None

Actions

Maul: Melee Attack; +2 to hit, reach 5 ft, one target. Hit 5 (1d6+2) slashing damage

Bite: Melee Attack; +3 to hit, reach 5 ft, one target. Hit 6 (1d8+2) slashing damage

Whip: Melee Attack; +2 to hit, reach 10ft, 3 targets. Hit 3 (1d4+1) bludgeoning damage

Bonus Actions

Disembowel: Melee Attack; +3 to hit, reach 5ft, 1 grounded target. Hit 7 (2d4+3) slashing damage

Reactions

None

Legendary Actions

None

Lair Actions

None

None

Regional Effects

None

Usual Tactics

Flee when hurt

Bipedal lizard, walks on water

Suggested Environments

Rivers and lakes


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