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Monje

1 Level (0/300 XP for level-up) Haunted One Background Human Revenant Race / Species / Heritage Alignment
Monk
Level 1
Hit Dice: 1/1
1d8+5 Class 1

STR
14
+2
DEX
15
+2
CON
20
+5
INT
11
+0
WIS
15
+2
CHA
11
+0
15
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
0 / 0
Focus Points
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+4 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+0 Deception CHA
+0 History INT
+4 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+4 Medicine WIS
+0 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Unarmed Attack +2 STR 1d6+2 Bludgeoning
Quarterstaff +2 STR 1d8+2 Bludgeoning
 Versatile
Attacks

Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.


Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk Weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.


Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.


Unarmored Defense. While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.




Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival

Skill Level
Natural 20s Rolled: 1
Natural 1s Rolled:
Creatures Slain:
Damage Dealt (Total): 5
Biggest Crit: 5
MONK
Unarmed Strikes Landed: 1
Attacks Dodged or Deflected:
HP Gained from Lineage/Class:

Stats


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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