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Immaculate

Medium daedra,
Armor Class: 16
Hit Points: 87
Speed: 45 ft , can hover

STR

16 +3

DEX

18 +4

CON

16 +3

INT

14 +2

WIS

14 +2

CHA

8 -1

Saving Throws: Dex +7
Damage Vulnerabilities: Lightning
Damage Resistances: Poison
Condition Immunities: Blinded, Frightened, Poisoned
Senses: darkvision 60 ft., blindsight 15 ft.
Languages: Daedric (telepathic)
Proficiency Bonus: 3

Adapt of Precision The Immaculate scores a critical hit on a 19.
Inflicter of Corruption Upon being hit by an attack of the Immaculate, a target must succeed a DC 15 CON Save or take a point of Corruption. 1 point: Gain Lightning vulnerability until cured and hunger, 3p: Also gain + 1d6 poison dmg and increased chance for Possession.

Actions

Multiattack The Immaculate makes three weapon attacks with its Glaive of Double Slash.
Double Slash Melee weapon attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+3 slashing damage and 1d10 poison damage. Can also
Swirling Strike (takes 2 attacks + 1 bonus action) Melee weapon attack: +6 to hit, AOE of 10 ft. radius. Hit: 1d10+3 slashing damage (or 1d10+6 slashing damage if 20 ft. ran in one direction and 1d10 poison damage. On a hit, targets must succeed a DC 14 Strength Saving Throw or be knocked Prone.


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