Remove these ads. Join the Worldbuilders Guild
Bizarre Magic - Feat 7
GENERALSKILL

Requirements master in Occultism
Description You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.

Created by

Diarioz.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed