Remove these ads. Join the Worldbuilders Guild
Lengthy Diversion - Feat 1
GENERALSKILL

Requirements trained in Deception
Description When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).

Created by

Diarioz.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed